Topic: Mercenary Camp

Alfisko on February 25, 2011, 02:33:17 PM

Alfisko

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Hello, this is a quick 3d sketch of one of the tents in the camp. It's supposed to be the kitchen and eating place for the soldiers. It could easily be made larger if need be.


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KroArtem on February 25, 2011, 06:28:35 PM
Reply #1

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Don't you think things under the tent shouldn't be very detailed as they won't be visible practically at all ? (well, may be in some scenes,  for example when the army is prepairing for the attack).
Anyway, it looks very, very good! *_*
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kalimgard on February 25, 2011, 09:05:17 PM
Reply #2

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It looks good.
The tent seems to have some kind of bar or counter. I would detach it. Since it is an army camp, there will likely be a lot of those tents, but only some points of food distribution.
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Jorge Avila on February 25, 2011, 10:17:38 PM
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Looks good =), i'd like to see it finished =D
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Alfisko on February 25, 2011, 10:21:27 PM
Reply #4

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Quote from: 'KroArtem' pid='1526' dateline='1298654915'

Don't you think things under the tent shouldn't be very detailed as they won't be visible practically at all ? (well, may be in some scenes,  for example when the army is prepairing for the attack).
Anyway, it looks very, very good! *_*


I actually think that it could be visible.. You can, as a hero, go through the whole tent, because the roof just disappears for the time being and shows you what's underneath. It could look very professional and won't be hard to achieve at all! :-)
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Alfisko on February 26, 2011, 02:25:13 AM
Reply #5

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Ok so here is the textured and refined version. This is actually a warehouse/storage tent. It's supposed to have only 1 entrance and be closed up so no things mysteriously disappear.

There's going to be a lot of opened boxes without purpose lying around the warehouse, so that should add to the atmosphere of the place too. Maybe some logs of wood or even a fireplace somewhere nearby. 2 guards should be in front of it while 1 could patrol around.

I also added one image to show my previous idea of the way hero could wander through different buildings and interior areas.

Edit: Now that I look at the images I noticed that I forgot to add some pegs to the ropes.. I'll get that right tommorow. ;-)


« Last Edit: February 26, 2011, 02:30:15 AM by Alfisko »
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Jorge Avila on February 26, 2011, 03:33:26 AM
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Wow, i like it! also the floor. is going to be part of the game?
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KroArtem on February 26, 2011, 01:54:01 PM
Reply #7

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Quote from: 'Alfisko' pid='1529' dateline='1298668887'

I actually think that it could be visible.. You can, as a hero, go through the whole tent, because the roof just disappears for the time being and shows you what's underneath. It could look very professional and won't be hard to achieve at all! :-)


Hmm, seems like you're right, this is what I didn't think about :) Nice idea, nice work ;)
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Alfisko on February 26, 2011, 05:13:21 PM
Reply #8

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Here is the newest version. I made it more random and a little bit worn by time and inaccurate, which seems to be more real, since humans aren't that accurate when building simple tents.

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Jorge Avila on February 26, 2011, 05:33:27 PM
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=O Can we have a floor like this, ingame too?
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Alfisko on February 26, 2011, 06:32:30 PM
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Quote from: 'hiponboy' pid='1537' dateline='1298738007'

=O Can we have a floor like this, ingame too?


Maybe, this is displacement map on subdivided mesh, but it could be possible to blend textures or even place little stones (each 4-8 triangles) and that could also look cool.. ;-)
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fusion44 on February 26, 2011, 08:34:36 PM
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Putting clutter on the ground is a must in the future. Using the ogre terrain engine is one of our goals in the future which makes things like this possible.
« Last Edit: February 26, 2011, 08:34:49 PM by fusion44 »
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kalimgard on February 27, 2011, 04:09:27 PM
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Having the roof disappear would be cool and is possible. But right now it's not easy. The roof would have to be a different object (completely detached from the main tent) and I would have to add a few events to capture people going in and out of the tent. If we don't have a lot of those things it shouldn't have a negative impact on the performance. I realize this can be done different and more easy, but since we don't have someone we can call a ogre-professional (at least we hadn't when I looked the last time) this is the only easy to implement method that comes to my mind right now.
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Alfisko on February 27, 2011, 06:30:04 PM
Reply #13

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Quote from: 'kalimgard' pid='1541' dateline='1298819367'

Having the roof disappear would be cool and is possible. But right now it's not easy. The roof would have to be a different object (completely detached from the main tent) and I would have to add a few events to capture people going in and out of the tent. If we don't have a lot of those things it shouldn't have a negative impact on the performance. I realize this can be done different and more easy, but since we don't have someone we can call a ogre-professional (at least we hadn't when I looked the last time) this is the only easy to implement method that comes to my mind right now.

It's possible to only make a collision box that makes the roof disappear once it collides with the player. ;-)
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Lastmerlin on February 27, 2011, 06:43:08 PM
Reply #14

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I am pretty sure Kalimgard is speaking about some rather dirty scripting here...
I would advice not doing that right now. Making obstacles semitransparent if the player is behind them is a common and useful general technique. We should rather aim for a clean system to achieve that.
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