I'm going to take this place to post the progress I made over our current UI, I will avoid stuff related to look & feel and focus on the behaviour of it.
As always your comments are appreciated and required, just take your time to write.
First of all:
Remove the screen that appears after the game is loaded
Is already displayed in the loading screen, and there is no need to display it again.
The main menu
The actual main menu is pretty consistent with what I am proposing here, just a few differences to improve it.
The changes:
The mesh is displayed at the centre of the screen, and closer.
Host and Join grouped into one menu (multiplayer)
To delete a hero you must select him first, to avoid accidental clicks errors.
Also, if you delete him, the alert message should be:
Create a hero
The main difference is the new panel to show a resume of the hero story (*Bio*), talking about his past, his abilities, his reason to fight, etc. This panel could be mixed with the *creation* panel.
Also i switched the list selector by this *kind of slider* which force the user to pass trough all the options. The reason to switch is to "encourage" the user to discover all the possible options before to chose a hero.
Also as a nice feature would be awesome if these heroes have animations and are placed into the nice scene that Stefan has madden.
The multi-player screen:
It consist intwo dialogues grouped in a screen. You can switch between them by selecting any area of them
(the title, the frame, the inputs, etc).
As you may notice, I focus on keep the user informed about where he is, that's why the highlights.
This concept is temporary, I'm looking forward to know further the version that trapdoor is planning.
what happened with the credits dude?
I don't know, i'm figuring a way to display them nicely, they could be displayed while the game is loaded, or in short part like while loading a map you can display at the cookie of fortunes way: "hey do you know that Kalimgard has written the story of this game? Go to sumwars.org/credits and discover who made this game".
Something like that, ideas are appreciated.
That's all for today (December 07, 2011)
The mini-map
Hi folks, here I'm uploading another design.
In this case the mini-map.
The idea behind it that points of interest will be marked in the map, and it will act like a compass (more like a gps) guiding the player to where he needs to go, it could be gradually implemented.
The idea is that those bubbles orbit around the mini-map pointing to the direction the player must go to find them.
When he is near the target the bubble disappear and the icon is showed in the mini-map.
I think it's pretty much explained in the sketch, but if you have any question feel free to ask.
New features? good points? bad points?
I think I don't have to remind you that your criticizes are very welcome.
And I've uploaded the svg source, so, if anyone wants to contribute with a modification just go ahead.
That's all for today! (December 20, 2011)