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« on: September 15, 2010, 07:28:54 PM »
I thought I'd try to be of some practical help around here.
After playing through the story so far, I've got some familiarity with the quests and dialogue, so I've been able to navigate through the /data/quests xml files and know roughly where to find the odd translation bugs that appeared throughout.
Perhaps most of the English translations activity takes place off-forum so I've no idea if these are being worked on. However I've made a start trying help with what's left. I've tried to make a thorough list, most of them are quite minor. Most of the translations were pretty good to start with, but some lines required restructuring. Hopefully I've kept the meaning intact.
So far I've gone through the tutorial, as the the latter dialogue with Windclaw is in the Reinforce of Dwarfenwall xml, I'll probably go through that next. --Although, as a note, quite a bit of that dialogue with Soren should be expanded further to account for solo play as well.
The original text is preceded by the line number. The line underneath is a proposed change. If you would prefer I could upload an altered xml file with the changes. But this way others can review them first.
Tutorial Errata: Sumwars 0-5-2
221 speak("warrior",_("I almost had that damn ogre and suddenly someones ripping out my guts who's not even near me!"),"offended");
speak("warrior",_("I almost had that damn ogre, then suddenly something was ripping my guts out. No one was even near me!"),"offended");
231 speak("Derred",_("No, you have to say that much more authoritative."),"angry");
speak("Derred",_("No, you have to speak with much more authority than that."),"angry");
241 speak("archer",_("Whoever is the head honcho here: He had better known what he's gotten himself into."),"threaten");
speak("archer",_("Whoever is the head honcho here, he had better know what he's gotten himself into."),"threaten");
242 speak("archer",_("Lot's of money could appease me again."),"grin");
speak("archer",_("Although lots of money could appease me."),"grin");
264 speak("waropt",_("Are you kidding us? Who the hell is this windpaw?"),"warcry");
speak("waropt",_("Are you kidding us? Who the hell is this Windpaw?"),"warcry");
266 speak("PL",_("Are you kidding me? Who the hell is this windpaw?"),"warcry");
speak("PL",_("Are you kidding me? Who the hell is this Windpaw?"),"warcry");
292 speak("Derred",_("Further more your arrival was... somewhat exhausting. ##solo"),"amused");
speak("Derred",_("Further more your arrival must have been... somewhat exhausting. ##solo"),"amused");
296 speak("Derred",_("Further more your arrival was... somewhat exhausting."),"amused");
speak("Derred",_("Further more your arrival must have been... somewhat exhausting."),"amused");
301 speak("Tolec",_("Don't worry. We have strict orders not to kill you. ##solo"),"sneer");
speak("Tolec",_("Don't worry. We have strict orders not to harm you. ##solo"),"sneer");
303 speak("Tolec",_("Don't worry. We have strict orders not to kill you."),"sneer");
speak("Tolec",_("Don't worry. We have strict orders not to harm you."),"sneer");
318 speak("Derred",_("We cannot take any risks and inside the council you are safe. ##solo"),"normal");
speak("Derred",_("We cannot take any risks, you will be safe inside the council. ##solo"),"normal");
320 speak("Derred",_("We cannot take any risks and inside the council you are safe."),"normal");
speak("Derred",_("We cannot take any risks, you will be safe inside the council."),"normal");
327 speak("Tolec",_("I'm very sorry, but before that we cannot release you of the safety area."),"aloof");
speak("Tolec",_("I'm very sorry, but unless you do, we cannot release you from the safety area."),"aloof");
330 speak("Tolec",_("I'm very sorry, but before that we cannot release you of the safety area. ##solo"),"aloof");
speak("Tolec",_("I'm very sorry, but unless you do, we cannot release you from the safety area. ##solo"),"aloof");
335 speak("Derred",_("the choice is your's."),"bored");
speak("Derred",_("The choice is your's."),"bored");
664 speak("arcopt",_("Looks like a departure ticket to me. It can't be more painful than the arrival."),"happy");
speak("arcopt",_("Looks like a departure ticket to me. It can't be more painful than the arrival here."),"happy");
667 speak("Tolec",_("The Lord Master Windclaw feared, you would disembody yourselves after your arrival to disappear, so he took... measures."),"aloof");
speak("Tolec",_("The Lord Master Windclaw feared you would disembody yourselves after your arrival, in an attempt to disappear, so he took... measures."),"aloof");
672 speak("Derred",_("Instead you can resurrect where you want after your body was destroyed."),"thoughtful");
speak("Derred",_("Instead you can resurrect where you want after your body is destroyed."),"thoughtful");
675 speak("priopt",_("So? None of us was wishing for this ability."),"threaten");
speak("priopt",_("So? None of us wished for this ability."),"threaten");
680 speak("Derred",_("Well, as you are now you can do that only at places of great magical concentrations. In other words..."),"amused");
speak("Derred",_("Well, as you are now, you can only re-emerge at places of great magical concentration. In other words..."),"amused");
688 speak("PL",_("It is time we talk with this Windclaw. He seems to be a smart toad."),"unhappy");
speak("PL",_("It is time we talked with this Windclaw. He seems to be a smart toad."),"unhappy");
690 speak("PL",_("It is time I talk with this Windclaw. He seems to be a smart toad."),"unhappy");
speak("PL",_("It is time I talked with this Windclaw. He seems to be a smart toad."),"unhappy");
692 speak("arcopt",_("It can't be all too healthy to be this smart."),"sneer");
speak("arcopt",_("It can't be all too healthy to be that smart."),"sneer");
695 speak("Tolec",_("... that the old Firewhirl has a secret door for a direct connection to the kitchen. That could work! But the beast are not exactly without danger."),"surprised");
speak("Tolec",_("... that the old Firewhirl has a secret door for a direct connection to the kitchen. That could work! But these beasts are not exactly without danger."),"surprised");
700 speak("priopt", _("To Harad! That's impossible to put up with. Give us our weapons and we take care of that."),"unhappy");
speak("priopt", _("To Harad! We'll not put up with this. Give us our weapons and we will take care of it."),"unhappy");
702 speak("priopt", _("To Harad! That's impossible to put up with. Give me my weapon and I take care of that."),"thoughtful");
speak("priopt", _("To Harad! I'll not put up with this. Give me my weapon and I will take care of it."),"thoughtful");
712 speak("Tolec",_("Er... Lord Master Windclaw feared, there could be a situation in which you had to fall back to, er, force of arms."),"aloof");
speak("Tolec",_("Er... Lord Master Windclaw feared there could be a situation in which you had to fall back to, er, force of arms."),"aloof");
716 speak("waropt",_("Slowly you're getting to me."),"threaten");
speak("waropt",_("You are beginning to get on my nerves."),"threaten");
755 speak("Derred",_("At first you have to open your inventory. By default you do so with the 'i'-key."),"normal");
speak("Derred",_("First, open your inventory. By default you do so with the 'i'-key."),"normal");
756 speak("Derred",_("Alternative you can click on the inventory button down in the status bar."));
speak("Derred",_("Alternatively, you can click on the inventory button down in the status bar."));
828 speak("PL",_("Go in, click on it, kill it. A Branded One wouldn't forget about that."),"bored");
speak("PL",_("Go in, click on it, kill it. A Branded One wouldn't forget that."),"bored");
840 speak("waropt",_("Than I shall put the fear of Harad into these experiments!"),"excited");
speak("waropt",_("Then I shall put the fear of Harad into these experiments!"),"excited");
925 speak("Tolec",_("Hm, right, the Lord Master said, something like this could happen. Do you know how to convert this power into proper abilities?"),"thoughtful");
speak("Tolec",_("Hm, right, the Lord Master said something like this could happen. Do you know how to convert this power into proper abilities?"),"thoughtful");
932 addQuestion("Levelup erklären?");
addQuestion("Explain levelup?");
966 speak("priopt",_("I wonder why this Soren knows so much about the Branded Ones..."),"thoughtful");
speak("priopt",_("I wonder how this Soren knows so much about the Branded Ones..."),"thoughtful");
969 speak("mage",_("Better strange then..."),"sneer");
speak("mage",_("Better strange than..."),"sneer");
1141 speak("Tolec",_("Urk! They seem to broken out somehow. I hope they don't breed in the crevices."),"disgust");
speak("Tolec",_("Urk! They seem to have broken out somehow. I hope they don't breed in the crevices."),"disgust");
1143 speak("Derred",_("Somewhere back there has to be the secret door."),"thoughtful");
speak("Derred",_("The secret door has to be back there, somewhere."),"thoughtful");
1146 speak("Tolec",_("I don' waste my time crawling through kitchen corridors, Cursed One."),"threaten");
speak("Tolec",_("I don't waste my time crawling through kitchen corridors, Cursed One."),"threaten");
1147 speak("priopt",_("That's correctly Branded One. You wouldn't want to be called harvest now, would you?"),"angry");
speak("priopt",_("That's Branded One. You wouldn't want to be called 'harvest' now, would you?"),"angry");
1149 speak("Tolec",_("All right allready!"),"fear");
speak("Tolec",_("Alright already!"),"fear");
1224 speak("Tolec",_("The Lord Master thought, you could do considerably more than dully beat your enemies."));
speak("Tolec",_("The Lord Master thought you could do considerably more than just dully beat your enemies."));
1243 speak("Derred",_("With the 't'-key you open the skill window. Here you can choose a skill."));
speak("Derred",_("Open the skill window with the 't'-key. Here you can assign your skills."));
1244 speak("Derred",_("Just click with the mouse button, you would like to use the skill with, on the skill icon."));
speak("Derred",_("Just left or right click on a skill icon to assign that skill to the same mouse button."));
1247 speak("Derred",_("Look at the picture in the status bar to learn, if a skill is ready for use."));
speak("Derred",_("Look at the picture in the status bar to learn if a skill is ready for use."));
1266 speak("Tolec",_("Very well. Die Geheimtür ist hier hinten."),"happy");
speak("Tolec",_("Very well. The secret door is back here."),"happy");
1364 speak("leader",_("With all the damn beasts roaming around here freely, I almost think they just want me as an exterminator."),"unhappy");
speak("leader",_("With all the damn beasts roaming around here freely, I think they just want me here as an exterminator."),"unhappy");
1366 speak("leader",_("With all the damn beasts roaming around here freely, I almost think they just want us as exterminators."),"unhappy");
speak("leader",_("With all the damn beasts roaming around here freely, I think they just want us here as exterminators."),"unhappy");
1510 speak("Tolec",_("The Lord Master didn't say something about that..."),"thoughtful");
speak("Tolec",_("The Lord Master didn't say anything about that..."),"thoughtful");
1511 speak("magopt",_("Somthing unwritten in the book of the omniscient airpaw?"),"sneer");
speak("magopt",_("Somthing unwritten in the book of the omniscient Airpaw?"),"sneer");
1514 speak("Derred",_("A Cursed One has to be happy, if he's got something to kill all along, right?"),"disgust");
speak("Derred",_("A Cursed One is only happy if they've got something to kill, right?"),"disgust");
1520 speak("Derred",_("Cursed Ones have to be happy, if they got something to kill all along, right?"),"disgust");
speak("Derred",_("Cursed Ones are only happy if they've got something to kill, right?"),"disgust");
1611 unitSpeak(trigger.player,_("If they hadn't all those needless balustrades into the void, they wouldn't have to mop escaped sluglings from the floor."),"sneer");
unitSpeak(trigger.player,_("If they hadn't got all those needless balustrades lining the void, they wouldn't have to mop escaped sluglings from the floor."),"sneer");