I think it does lack the potency of the earlier pieces you've created for Sumwars, but otherwise I think this could become a good soundtrack piece. Although I'm not sure if the overall tone of the piece may sound a little too whimsical, particularly the first half.
This may sound like a criticism of the appropriateness of soundtrack style, but I don't believe this necessarily means whimsey isn't the preferable choice. However, it does lead me onto a related concern about establishing what the consistent theme/ambiance for the story should be.
Please do split this into a separate topic from the music forum, if you don't want it here. Full discussion is better served in a separate forum thread, and I certainly don't want to get on anybody's nerves with anything I say, but it seems appropriate to bring this up now.
I've never been quite certain about what tone the story in Sumwars has wanted to set, overall. There is a great deal of back-chat, irreverence and in-game jokes throughout most dialogue. Windclaw's guards seem to set a comic introduction to the game. Yet the types of characters the players are in control of i.e Branded-ones, info about Harad and the overall plot involving Necromancers etc. Even establishing Windclaw himself, it all seems very dark by comparison.
I would have difficulty knowing what type of soundtrack/composition would be appropriate in these situations. Or, if many of the in-jokes etc, might even undermine the atmosphere of the game, considering the warlike and soul-saving details of the story so far. Generally, I have no problem with mixing humour and a serious story, but I do believe further refinement is needed to keep consistency.
I suppose I just wanted to know what other peoples opinions on this topic were?