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[Background] The kingdom of Aisen

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kalimgard:
The kingdom of Aisen is a feudal society lead by a king (or queen, whoever is the firstborn) and governed by several lords.

Geography
Most of Aisen is covered by plains and forests. The north and northeast cross over to hills and finally become the steep ridges of the border mountains to the lands of the necromancers and demons. Aisen has a considerable coastline, but it's main threats are warded off by the border mountains, since the demon-tribes and the necromancers don't have a navy that deserves the name.

Religion
Aisens generally place their beliefs in a pantheon of omnipotent beings, most notably Marek, the god of war and Avaera, the goddess of magic. The bulk of the believers faithfully worship a main diety, with the other gods set aside for special ceremonies. Though to humanity this holy circle is united, the celestials see it otherwise - however, that is another entirely different matter.

Government
The nation of Aisen is ruled by the royal family, but individual fiefdoms are governed by old feudal families, generally former monarch's themselves prior to annexation. Though disliked by nobility, both generals and field marshals hold greater influence and command than these feudal lords wield, especially in times of war.

History
The kingdom of Aisen, having existed for millennia, has weathered the sands of time, and since its birth from the cradle of civilization, has come to dominate much of the known world.
The land owned by the necromancers today were the lands of the dwarfes back then and the land hungry nation waged war against them over hundred years, until the dwarfes were finally extinct. The last dwarfen king is said to have cursed the leading mage-general of Aisen to a neverending live, but it is unclear if this version was spreaded by the necromancers themselves to gain sympathy. The war against the dwarfes ended 800 years ago, but the necromancers overtook their old homelands and Aisen gained nothing but an even more powerful neigbour with unclear intentions.
500 years ago the shamans from the barbarian tribes of the north, who had long and well established relations with demons, summoned a being too powerful to contain and thus broke down the boundaries of this world at the Gates of Fire, inviting masses of demons who now had to coexist with the tribes. A flood of fiends swarmed south into Aisen, that never considered the tribes a threat worthy of it's attention and their lands too barren to be of interest. The closest city to the north, Dhabi Kurad, was expanded into a mighty forteress, when the threat was finally under control and the lost lands retaken after over 50 years of tiring war.
Single tribes have continuously tried to raid Aisen ever since.
200 years ago the desert people of the southern continent left their homelands and invaded Aisen, only to have their elementals defeated after a bloody war by the well trained and disciplined troops of Aisen. Maylon, leader of the desert tribes, struck a deal with the kingdom, and now a lot of them live in Medair, faithfully serving as summoners and supporting the kingdom.

Present
A few month ago, the necromancers suddenly declared war on Aisen, and two weeks before the Branded Ones are summoned by the Council the demons launched a surprise attack on Dhabi Kurad. Demons and Necromancers are not allied, but the geographic situation causes Aisen to be between the two forces and having to  fight them both at the same time.

Medair
Medair is the capital of Aisen and the center of it's economy. There are almost no other cities of significant size other than Medair. The royal palace and the Council of Summoners are both situated here, as well as the main preceptories of most cults. Medair was once a city state that began to conquer or incorporate it's neigbours.

Dwarfenwall
Dwarfenwall was once a small dwarfen forteress completely burned to the ground by aisen invaders. Afterwards, the kingdom built a forteress at the same spot, when the war with the dwarfes lengthend and the city was even more heavily fortified after the necromancers seperated themselves from Aisen. Dwarfenwall has no large civil population, but it's fortifications and garrison held undead forces outside Aisen for centuries.

Dhabi Kurad
Dhabi Kurad was once a trading post that grew after the Tribes from the Red Plateau were pushed back and there was a time of relative peace. It was fortified after the Tribes attacked Aisen several times and is now a major trading hub and the first line of defense to the Red Plateau at the same time. Traders from the Tribes are welcome, but their entourage is heavily restricted to prevent surprise attacks from inside the walls.

Important people
King Ordbrand of Aisen - the monarch
He is hard pressed by the recent events and relies heavily on the Council to safe his kingdom from the inexplicable and sudden aggressions.

Prince Karlen of Aisen - the heir and only son of King Ordbrand
A surprisingly naive and soft hearted fellow, but a mighty warrior nonetheless. He is engaged to Ireana of Northborough.

Leonard of Robeforest - the advisor of the prince
His job is to train Karlen in the ways of the court and keep him in line, if he wants to go adventuring rather than being in charge. His attitude is cold hearted and he only sees the needs of the whole kingdom.

kalimgard:
Well, this is more a draft than a thought-through document, so feel free to critisize or make suggestions.

revenar:
You might want to give a brief description of the player's role in the story.

CheeseLord:
Hmmm...I know Kalimgrad may not appreciate this, but I'm tired and sick of revision :p I've rewritten some sections...critiques from anyone on quality etc.??

Religion
Aisens generally place their beliefs in a pantheon of omnipotent beings, most notably Marek, the god of war and Avaera, the goddess of magic. The bulk of the believers faithfully worship a main diety, with the other gods set aside for special ceremonies. Though to humanity this holy circle is united, the celestials see it otherwise - however, that is another entirely different matter.

Government
The nation of Aisen is ruled by the royal family, but individual fiefdoms are governed by old feudal families, generally former monarch's themselves prior to annexation. Though disliked by nobility, both generals and field marshals hold greater influence and command than these feudal lords wield, especially in times of war.

History
The kingdom of Aisen having existed for millennia, has weathered the sands of time, and since its birth from the cradle of civilization, has come to dominate much of the known world.

The land of the necromancers originally formed the dwarven empire. Contrary to popular belief, the short folk were not the aggressors, and it was the war hungry nation of Aisea that lusted for expansion, and waged waged war upon the dwarves. Despite the valiance and ardour the dwarrows held, the sheer weight of enemies overwelmed them. From a period of dwarfish prosperity came despair, as the Aiseans pushed back their borders. From defence arose an assault, driven by an Aisean greed for land. The dwarves were hunted down, exterminated in their droves like a nest of ants, until finally, the Aisen grand army drew the noose around *insert random quest area* , where the dwarves made their last stand. To this day, those that once roamed the hills are still believed extinct.

Though widely believed as a dupe to gain sympathy, it has been claimed that the first of the walking dead originated from this very conflict, when the Aisean general was struck down by a curse, uttered in both despair and anger, on the last breath of the Dwarven King. Whatever happened, this war bore little fruit, for they were soon repelled, forced out of their newly won territory by hordes of necromancers and their undead minions. Eight centuries on, Aisen are still faced with this implacable threat, with no knowledge of their intentions or plans.

It has been five centuries since the shaman tribes of the northern ridges invaded in number. Or indeed, their demonic partners did. The tribes that existed there had always been small, growth stunted through lack of fertile land, and insignificant when compared to the infinite power of the Aisean empire. But alas, those barbarians, in their arrogance, overshot their limits, for they called upon a being too powerful to contain. It was to result in devestating consequences, for this infernal being broke down part of the barriers that seperated the two worlds of Humanity and Hell, and infidels, monstrous forms poured out of the crack.

The Aisen army was initially overran, and were powerless to prevent the underworld from running rampant. The fiends swarmed south into the heartlands, running unrestrained while leaving death and destruction in their wake. Homesteads were sacked, villages put to the torch, as people fled in their masses. For a short period of time, the situation seemed hopeless, as they tried but failed in driving the hellish creatures out. Slowly though, order was restored, as Dabi Kurad, the city of the north, was fortified into the mighty fortress it is today. Order was restored, though at the great cost, as Aisean forces were deployed to recapture those territories they were forced to abandon. But the gashes that were inflicted upon Aisen was sore, and deep wounds heal slowly. It was to take half a century of tired warfare before the last of Marak's servants were eliminated.

The last of the list of major attempted incursions occurred in the years of King Kalimgrad. The people of the deserted wastelands of Southern *continent name??* migrated, and with their mighty elemental beasts in tow, attempted to launch a audacious bid for control through challenging the empire for dominance of the plains. The Aisean generals headed a expedition to counter this new unexpected threat, and so combat was fought. It was a bitter struggle, as both sides grappled each other at the throat. The initial skirmishes of the cavalry were held and repulsed with great loss, as the Captains of the Flank were forced into marshland, and many a fine fighter lost their lives in the swirling bogs. Elsewhere, the scene was grim, as the elements called upon fire to smite them, coupled with bolts of frigid lightning. The Aisean generals hastily ordered a retreat, for they were being overwhelmed by the forces set against them.

It was only upon the timely arrival of the royal forces that they were able to grasp victory out of defeat. The King himself, with his full century of Summoners, nullified the destructive potential of the elemental creatures. Slowly, their superior discipline and training began to tell, as hordes of barbarians blooded themselves against the stolid front lines. As sunset fell, the Aiseans could claim victory, as a full half of the enemy lay at their feet. With a look of disgust and horror at the carnage, Maylon, the overall leader of the desert peoples, agreed to surrender gold and loot in exchange for safe passage through the Aisean Empire. The King, being of noble heart, relented, sparing the meagre remains of the army arrayed against them. Indeed, two centuries have passed, and this treaty is looked upon as a diplomatic master-stroke, for even now, the kingdom benefits from the additional skills of these desert tribes.

Present
Scarce months have passed since the necromancers first declared war upon Aisen. Two weeks before the Branded Ones were summoned by the Council, the demons launched a surprise attack on Dabi Kurad. Though these two bitter enemies of Aisen hold little love for each other, the geographic position of both marauding forces press Aisen to mount a two front war.

Medair
Medair represents the crown of all Aisen realms. Known as a miasma of wonders, it has originated from a series of conquered hamlets and villages into a mighty city of miracles. Moving on from its humble beginnings, it now represents the pinnacle of construction, the centre of culture, a glowing fountain of trade. The royal palace is no less than a defined feat of engineering, and from the gilded spires of the Council of Summoners that tower over the entire city, to the slums that are considered the preceptor of cults, you realise that the Aiseans are unrivalled  in their considerable architectural capabilities.

Dwarfenwall
Dwarfenwall was once a small dwarfen forteress completely razed to the ground by Aisen invaders. Soon after this conquest, the kingdom built a fortress above its foundations. This citadel of steel became even more heavily fortified after the necromancers and separated themselves from Aisen. At present, Dwarfenwall is thinly populated, but it's dense fortifications coupled with its stalwart defenders have held undead forces outside Aisen borders for centuries untold.

Important Figures
King Ordbrand of Aisen - the monarch
It is a sorry fate to befall any noble ruler, for King Ordbrand could be counted as a heroic figure when in his prime. However, age has dragged its claws upon him, and as his sixth decade of existence passes him by, has become increasingly feeble and vulnerable. As he grasps the throne, he remains hard pressed by the recent events that pass him, and relies heavily on the Council's advice and guidance to safeguard his kingdom from the inexplicable and sudden aggressions.

Prince Karlen of Aisen - the heir and only son of King Ordbrand
A surprisingly naive and soft hearted fellow, but a mighty warrior nonetheless. He is engaged to Ireana of Northborough.

Leonard of Robeforest - the advisor of the prince
His job is to train Karlen in the ways of the court and keep him in line, if he wants to go adventuring rather than being in charge. His attitude is cold hearted and he only sees the needs of the whole kingdom.

CheeseLord:
Still updating...look on previous post ;)

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