Topic: New player models

Evil_E on May 18, 2010, 01:59:10 PM

Evil_E

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Hello,
Here are some screenshots of the new male warrior player model.
I model it in 3ds Max and will animate it later in Maya


 




What do you think about it? (I hope you like it)
Sorry for my bad English
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Comments: 18

Andreas on May 18, 2010, 02:56:37 PM
Reply #1

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Awsome! That locks clean and very good for the animation.

Maybe a little bit more muscles in the arms? ;-) He has to wied his sword all the time...
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Evil_E on June 04, 2010, 08:48:43 PM
Reply #2

Evil_E

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Hi @ all ,
I have finished the texture...





Now I will start rigging and animating...
Sorry for my bad English
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fusion44 on June 04, 2010, 09:44:49 PM
Reply #3

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WOW this looks amazing! The texture is really superb.
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West on June 04, 2010, 10:14:57 PM
Reply #4

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Yeah, what fusion44 said. This looks absolutely excellent! Great work.
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Lastmerlin on June 04, 2010, 10:27:53 PM
Reply #5

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I can't wait to see them ingame...
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qubodup on June 06, 2010, 10:46:07 PM
Reply #6

qubodup

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What West said. Great texture job!
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Andreas on June 08, 2010, 09:21:43 PM
Reply #7

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I'm Deeply impressed. Wow! What is the texture Size?
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Evil_E on June 08, 2010, 09:43:44 PM
Reply #8

Evil_E

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thanks...
I use a 1024x1024 map for 3 characters with different head and hair meshes

here is the layout...

Sorry for my bad English
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Andreas on June 10, 2010, 08:41:45 PM
Reply #9

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Ok, lets try it. If it doesn't work out and is killing the performance, we can still reduce it and merge it with the existing character sets.
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Evil_E on July 20, 2010, 09:44:45 AM
Reply #10

Evil_E

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Hi,
I have finished the armor models



Sorry for my bad English
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Lastmerlin on July 20, 2010, 10:16:23 AM
Reply #11

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o_O Woot - I dont know, what to say - this is just amazing, fantastic, incredible.

Did you already export these and used them inside of Ogre ?
If so, meet me in IRC so that we can work on further integration into the game. This will be rather tough (player models are the most complicated use cases for our graphic engine) but we will manage it.
One question on the gloves: Do they have the same skeleton as the player (like the armor) ? Our old gloves had that, because animations need to be applied to the gloves as well, and its easiest that way.

There is only one thing that concerns me: When adding such high-quality meshes to our game, my floor and lighting will look even worse...well these are on the scedule for good reason.
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Andreas on July 20, 2010, 10:20:54 AM
Reply #12

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I'm also deeply impressed. This is just amazing!

Do you use normal maps or is it simply bump?
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Evil_E on July 20, 2010, 11:45:40 AM
Reply #13

Evil_E

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Thanks,

@ Lastmerlin
Of course, I use the same skeleton for all meshes.
If the floor  looks bad, we will simply  make a new one :)

@ Andreas
It's just the handdrawn Diffusemap, no Bump/Normalmaps at all
Sorry for my bad English
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poVoq on July 20, 2010, 10:56:43 PM
Reply #14

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That is VERY high quality work! Can't wait to see it in game.

What program did you use to create it? Would be interesting to have the source files for further modifications (e.g. other types of armor etc).
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