Hey all,
I’m pretty much convinced right now, that Redmine is our best option at the moment as it
has the clearest UI in my opinion. Mantis does not have the same level of features that Redmine has.
JIRA has even more features than Redmine ( millions of reports ) but has a much steeper learning curve.
Granted, this is not the most thorough examination of Trackers ever, but Redmine hits the right balance in usability and features with me.
I’ve been thinking about how we can use a bug tracker to keep an overview about our progress we make with our art
for the game. I think we can actually depict the process for creating a level quite well with tickets and subtickets.
Here’s how it should look at the example of the hopefully upcoming mine level in my opinion:

We just have to think about how far we want go with this. I want to avoid micromanaging everything, but on the other hand,
everybody know who’s working on what. We can get some more “direction” to the content creation and have a clear goal
we want to reach.
Pros and cons for this approach (that I can think of):
Pros:- better collaboration possible
- work is more structured
- we can track our progress better which may lead to more engagement by people on the team if we always have visible progress (the gantt chart)
- more frequent brainstorming sessions are needed*
Cons:- has some overhead for creating tickets
- keeping them up to date needs work
- more frequent brainstorming sessions are needed*
* Yes, correct can be pro and con.
In the end I think if we do not over complicate things with this, we have a great tool for future work at our disposal.
Important is, that we hold discussions from time to time where we want to advance the project next. For this I’d propose
some brainstorming sessions where we think through the levels and gather resources we need to have for it. At the
same time we can create an outline for the tickets we have to generate in Redmine.
What do you think?