Topic: Avolition FOSS ARPG needs a developer

poVoq on January 04, 2016, 04:51:33 PM

poVoq

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Not SumWars, but it seems like a mighty awesome 3D ARPG based on the Panda3D engine:

https://www.panda3d.org/forums/viewtopic.php?f=6&t=17300

Code is GPL assets dual licensed to CC-by and GPL (except the music). See https://github.com/wezu/Avolition/

Here are some older videos:
https://youtu.be/zPlJ-ma32T0
https://youtu.be/_VQlBVdju-g
https://youtu.be/Uf4HEedji4U
https://youtu.be/cmWHYBXafWU

Seems to integrate into a cool level-editor ( https://github.com/wezu/koparka ) too, see:
https://youtu.be/U_ktIFwlrZU

Sadly it has been abandoned by the original creator last year (that is why there is the source release), but it would be really awesome if someone else would pick this up. It certainly looks like a good base to work with :)

Maybe something to pick up and use as an alternative base since SumWars seems pretty stagnant while Panda3D as a base should make things a bit easier...
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Comments: 4

fusion44 on January 08, 2016, 06:08:41 PM
Reply #1

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Looks quite nice! Shadows look good and pretty featureful.

But personally, if we'd start over I'd vote for basing it on OpenMW + its editor.
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poVoq on January 09, 2016, 05:01:34 AM
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poVoq

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Hmm, yeah not a bad idea either. Is the OpenMW editor already sufficiently advanced to build full levels with it? Last time I checked it was more of an asset management system only. I think an easy to use and feature-full editor is probably one of the most important features in the beginning.

The above Avolition has the problem that it lacks all the GUI and loot/inventory stuff, which is probably quite a lot of work to implement. On the other hand the graphics engine would be quite future proof with the cool PBR render pipeline for Panda3D.

But I agree, ultimately it would be probably best to look for as much synergies as possible, and OpenMW might be the best bet for that. The few other open source RPGs I know of are unlikely to have sufficient developers to advance nicely engine wise (ArxLibertatis for example).

Well, if you need some support with 3D assets for a SumWars reboot based on OpenMW (or Avolition etc.), count me in ;)

Edit: although... all of these ideas lack a multiplayer option, and COOP gameplay would probably increase the longlivety of the project significantly... really a pity that there seems to be no good basis to work with :(
« Last Edit: January 09, 2016, 09:20:25 AM by poVoq »
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fusion44 on January 10, 2016, 11:59:01 AM
Reply #3

fusion44

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The OpenMW is probably not far enough to base a new game on it yet, but I could be wrong.

Another engine option is Urho3D: http://urho3d.github.io/

It looks amazing too and while there's stuff missing it has already many things we'd need.
But honestly even this would be a monumental task which requires at least 2-3 experienced programmers to get it right within a reasonable timeframe.


Sometimes I wish Unreal Engine would just switch to MIT or something -.-
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poVoq on January 14, 2016, 04:30:36 PM
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poVoq

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The engine really isn't the main point I think, but rather the existing editor tools and game-code concepts like loot and inventory, enemy AI etc.

Well at least OpenMW just today got some surprise preliminary multiplayer hack... so one more checkbox to be filled by them soon ;)
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