Hi Pappe, nice to see you so active :-)
I agree that the UI is not a high priority right now. But for different reasons: I would like the CEGUI 1.0 release to come first, so that an UI update would also involve bringing our lib up to date.
Documenting the UI in its current state would have ... limited benefits, as it consists of many "hacked" items. I would suggest documenting it thoroughly when redesigning it.
Btw: About the licensing: the OGA inventory would only be used as an inspiration, not taken as it is in its entirety. So all files would be recreated by me/us.
Do you have some screenshots for the RTS UI?
Where excactly should we start?
Coming up with some ideas for some basic style decisions:
- light / plain / dark feel
- fully opaque / translucent (semi-transparent) / transparent or mixed
- general contrast between widgets, colour variety.
- corner styles consistent across most widgets: sharp vs rounded edges. Ideas how these would fit into most widgets: windows, buttons.
Here is how I would like to have the UI:
- A dark feel (darker than what is found now).
- Mixed widget transparency: some parts (mostly background) semi-transparent. Other parts (mostly buttons), fully opaque.
- More colour variety than now. But not by much.
- I would like sharp edges and simple (mostly rectangular) widgets.
Do you have time to be on IRC tomorrow afternoon? (16:00, GMT + 1)? We could discuss for about an hour more in-depth.