Topic: Roadmap to 0.5.6

Lastmerlin on January 12, 2012, 09:52:32 PM

Lastmerlin

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Hello,

I am back with some organizational stuff. I have updated the roadmap to the next release. As usual, progress is much slower than we hoped, but I am still sure we will reach it. New date is the 29 of January.

Officially, whats left to do is stored in the bugtracker: http://sumwars.org/mantis/roadmap_page.php
However, these are rather small remaining bugs. Several new features that are already (almost) complete are missing there. In fact, we are much further than 50% already. My aim is, to get one tracker entry for each substantial change to the game. This way, the tracker log also serves as changelog. Additionally, its motivating to see the percentage growing.

Therefore I propose: Please create an issue for each thing you are working on and close it, as soon as its complete and integrated into the game. Yes, this requires to write one or two scentences what you are doing and why you are doing it. Opening and immediately closing an issue because its already complete is perfectly fine.

Specific additional content that seems ready to be integrated is:
New particles by hirohito: http://sumwars.org/forum/index.php?topic=357.0
Shadows by dezGusty: http://sumwars.org/forum/index.php?topic=347.0 (With an option to disable them ? )
Several work by Psycho: Sorry I am always loosing track whats complete and whats ingame. Thats why I am pushing this.
Some new music by West: http://sumwars.org/forum/index.php?topic=98.75

This list is most probably incomplete. Its just some threads that I've read recently. One reason for creating a sort current projects list in the tracker is exactly the point, that keeping track of all that by forum only it getting difficult.

If there are some problems with:
Bug tracker access rights: Ask Protogenes
Mercurial access: Ask me or perhaps even better, Kulik
Knowledge to get your art into the game: Ask the appropriate person in IRC

Ok, I will have a look at my remaining issues now ^^
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Comments: 4

KroArtem on January 13, 2012, 11:01:32 PM
Reply #1

KroArtem

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I think new particles, music and Psycho work can be integrated but afaik it's kalimgard who does all these stuff. Unfortunately I haven't seen him for a long time.

Also I hope new shadows will be added but everything depends on dezGusty :) If they will be implemented, it'll wonderful :)
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dezGusty on January 13, 2012, 11:33:38 PM
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dezGusty

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Hi,

The shadows are added to the game in the material-system-056 branch.
The stencil shadows (CPU based) should be working fine now. They are not friendly to the CPU, but they just work.
The GPU (shader) based shadows work fine on my machine, but caused performance and quality issues on other people's systems. Further refining would be required.

It was set to be integrated only in version 0.60 in the main branch (at least in the mantis that's currently assigned to me - http://sumwars.org/mantis/view.php?id=26) :)
We could integrate it sooner (meaning for 0.5.6), for the CPU based shadow fixes at least, but for a 0.5.6 release, I would prefer that we hide the option to use "GPU (shader) based" shadows.

It's your choice.
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protogenes on January 14, 2012, 04:42:18 AM
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protogenes

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If we include it in 0.5.6 the option for shader based shadows shouldn't be hidden. Mark it as experimental so we can get more feedback.
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Lastmerlin on January 14, 2012, 11:44:35 AM
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Lastmerlin

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If the system is working fine, I would integrate it. Honestly, 0.6 can still take a while and you dont want to wait that long if the feature is working locally right now. Of course, this is strongly hardware dependent and therefore very different behaviour on different machines can be expected, including crashes. On the other hand - including it into a release is the easiest way to get feedback.

I propose:
- Include all available feature that are working on your machine
- do not hide the shader shadows, but select either stencil or no shadows by default
- Perform some more testing on the developer machines, perhaps we can root out some problems before the release
- Mark the shader shadows as experimental and request feedback

Concerning content integration: Its really unfortunate, that only kalimgard can do this. I believe that we really need some more contributors who can do this job. Of course, I can do it as well, but at the end this does not add flexibility to our workload distribution ;)
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