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Messages - fusion44

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Sound & Music / RE: Music ideas
« on: May 12, 2010, 09:03:32 PM »
I don't know the license either, I didn't want to use that file ingame. I just used it to point out what style of music I thought would fit. The story (as far as I'm on it at the moment has a quite fun tone to it. Lots of jokes so I didn't think a dark music would fit in well in all cases.

Programming / Help me test the cmake build system (Linux atm)
« on: May 12, 2010, 08:44:24 PM »

I've got Sumwars building using the cmake build system. Here's the diff file against latest trunk.

In case somebody doesn't know how to compile using cmake, get cmake and cmake-gui from your favourite package manager then run cmake-gui and follow the written steps in red. Ignore the ugly black parts in the image my image drawing app screwed that up. :)

When you've generated the makefiles just point a console to your build directory and execute make. The sumwars executable is build into the build directory. Just copy it over to trunk or copy all the folders needed by the game into the build directory (what I did). I'll automate that in the future when I add the install target. If something goes wrong read through the log window, there you can see what went wrong.

This won't work on windows yet! Its on my TODO as next when this works well on Linux.
Btw, this works well with multiple ogre installs. It differentiates between 1.6 from the ubuntu repositories and my 1.8 source install :)

Sound & Music / RE: artisticdude's Sound Effects
« on: May 12, 2010, 08:05:01 PM »
The link doesn't work :)

Sound & Music / RE: Music ideas
« on: May 12, 2010, 08:03:05 PM »
Something that would work when the character is in a town:

Sound & Music / RE: Example sound effects
« on: May 12, 2010, 05:43:19 PM »
Cool, the metallic sounds will work well for smaller weapons like daggers and short swords. For bigger weapons like broadswords and big huge hammers we need something with more "impact" if you know what I mean :)

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