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Messages - Lastmerlin

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31
General / Re: Help Wanted!
« on: December 04, 2011, 11:34:05 PM »
Of course you are absolutely right - I will start creating the wiki structure as soon as possible. Several chunks of information already exist - for instance some (perhaps rather incomplete) coding rules. In other departments, I will rely on other contributors to fill the content. Obviously, its pointless if I define how to share modelling raw (source) files for instance.

In general for wiki content: Writing this is a lot of work - work we should share. I will start with creating the structure - and ask for help filling it afterwards.

32
General / Bugtracker
« on: November 26, 2011, 04:36:42 PM »
Thanks to Protogenes, we have a working bugtracker now:
http://bugs.sumwars.org

Please create a ticket for _each_ issue you find and then fix it. This serves as documentation for the work done and is very useful if the problem reoccurs. If the bug is reported via forum, leave a short notice in the thread, that it has been tracked to avoid duplicate creation of tickets.

I will also add several tickets for planned new features. Perhaps the best practice is, that each commit is somehow related to a tracked issue. It will take some time to establish some comfortable workflow and appropriate rules here - but lets start now :)

As usual, this thread is not only a notification, but also a place for more comments, proposals etc ;)

33
Bug Reports / Re: 2 more multiplayer bugs
« on: November 26, 2011, 04:20:00 PM »
Added both to the tracker.

34
Bug Reports / Re: Enemy names don´t appear anymore
« on: November 26, 2011, 04:10:42 PM »
I created a tracker issue - thats a start I guess :D

35
Thanks for the report and the fix. I am not completely sure, if the fix works perfectly for all systems (because the old version was there for a reason, for sure), but its a very good start. For now, I have added it to the tracker.

36
Added it to the tracker.

37
General / Re: Version control system changed to mercurial
« on: November 21, 2011, 05:44:37 PM »
Ok Kulik  created some way better repos with history preserved. The new url/command is:
Code: [Select]
hg clone https://bitbucket.org/sumwars/sumwars-code

Moreover, he created a repo intended for sharing art sources like blender files, which can be obtained by:
Code: [Select]
hg clone https://bitbucket.org/sumwars/sumwars-art

By the way, for the Windows user used to TortoiseSVN, here is the Mercurial equivalent:

http://tortoisehg.bitbucket.org/

38
General Discussion / Re: Changelog? :-)
« on: November 21, 2011, 08:41:41 AM »
I created a Changelog.txt file in svn. Ok now, its rather in mercurial. But its still the same information. For now, there is only information about 0.5.5, but I will try to update it regularly in the future.

39
General / Version control system changed to mercurial
« on: November 20, 2011, 12:35:13 AM »
As proposed, the version control system has been changed to mercurial. Please clone the new central repo. For a console client, the command is:

Code: [Select]
hg clone https://bitbucket.org/sumwars/sumwars-code

Very important: Do not commit any changes to svn anymore !

40
Programming / Re: Switch to mercurial?
« on: November 20, 2011, 12:32:04 AM »
Switch is complete, I will make a new and big thread for it :)

41
Feedback & Feature Requests / Re: Make the gameplay more fluid
« on: November 19, 2011, 12:23:09 AM »

-active camera (i mean when u touch the screen´s right or left sided end the camera should move with the mouse around the character because that would bring a better overview and a more active camera)
Sounds interesting and not to hard to implement. However, I would leave this as an option, because I am not sure that everyone likes it.

-character should walk faster..
Changes to walk speed are a serious issue for balancing and at the certain point, pathfinding. More over, the character is not THAT slow. Perhaps the animation is a bit awkward, to that is just looks like walking.

-faster attacks (and more artistical attacks, atm its just smashing with the same move everytime..)
Again, attack speed is not low (roughly the same number of attacks Diablo had as well) and this screws balancing. Again, we can work on the visuals, but I cant see a grave reason to change game mechanics.

-more graphical attack effects, like for example exploding enemies when dying, but also cooler spells, for example the chain lightning is totally unspectacular.. (and the special attacks in general should look more spectacular..)
Graphical spice-up is always possible, if someone does the artwork. If you propose (game-mechanics-wise) different spells, please post some specific ideas.

-well.. maybe cooler sounds but thats coming anyway i guess :)
If we get some, sure.

-maybe the char could be surrounded by a little shiny ring on the ground or something, that would make it easier to recognize him in huge battles with many monsters.

-more colorful equpipment.. (armor should be more colorful and maybe special weapons should be shiny, for example a sword with firedamage should shine red, an enhanced weapon should be green or sth etc)
Some visualization of auras or temporary effects already exists. But they might require some improvement. In general, I second that we should not aim at the color-satured comic-style of Warcraft III etc.

-and the last thing: I´d really like to see dual wielding. It really improves the fun and it gives the players more freedom in choosing his weapons and fighting style.

Requires quite some reorganizations in the core. And changes to graphic engine and more animations. In other words - wont be implemented too soon. Until then I can collect more arguments, why we really need this feature.

42
Programming / Re: Switch to mercurial?
« on: November 19, 2011, 12:19:48 AM »
Well to be honest, I still dont know which preparation is required. And I had hardly any time during week :(

43
Bug Reports / Re: Empty dialogue in first scene
« on: November 17, 2011, 11:00:17 AM »
Yeah, yet another serious bug :(
I will have a look at it as soon as possible.

I have added it to the bug tracker.

44
Programming / Re: Switch to mercurial?
« on: November 14, 2011, 11:55:35 PM »
I have had a look at the properties and advantages of mercurial and I must say, they are convincing. Especially better merging is very interesting for us. Merging a complete branch is a complete pain, even at this size of the project.  Apart from that I have to demonstrate my mental flexibility and disprove the myth that I am conservative occasionally :D . So I say (as wise dictator of the project): Let do the switch.

Having stated this, the question is what to do now. I already activated mercurial at SF and granted access rights. I fond this website with a very short and simple guide for conversion:
http://ww2.samhart.com/book/export/html/49
Does this look good ?

And most importantly: Which preliminary steps are required ?

45
Sound & Music / Re: Gameplay music
« on: November 14, 2011, 05:38:48 PM »
I am seriously wondering if there is any department in developement where you are not contributing anything :D
However for music be aware that the quality standard set by West is really high ^^

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