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Messages - protogenes

Pages: 1 2 3 [4]
46
Graphics / Re: Crafting the UI (WIP)
« on: December 21, 2011, 12:06:14 PM »
Also, are you planning an overhaul of the overlay map (currently M key)? Right now it doesn't look pretty, doesn't rotate with camera and is quite confusing :-)
This is the current "minimap". It was only a temporary solution, but became one of those nice permanent temporary solutions ;D Anyway I think hiponboy's sketch will be a replacement for the overlay map. And I think the overlay map should not rotate for better navigation. And it looks like hiponboy's minimap won't rotate either.

I also second artisticdude's wish to swap the <Back> and <Okay> buttons in dialoges. It is unusual and unnatural to have the back button on the right side.

47
General / Forum additions
« on: December 17, 2011, 02:39:30 AM »
Hey,
I added a few little BB-Codes to our forum:
Code: [Select]
[wiki]main page[/wiki] The wiki BB-Code produces a link to a wiki entry like this: Wiki main page
Code: [Select]
[issue]1[/issue] The issue BB-Code produces a link to a specific issue: Issue #1
Code: [Select]
[spoiler]Test[/spoiler] The spoiler BB-Code produces a initially hidden part of text in the post:
Show content
Test

I hope you welcome those little additions and they may come in handy.

48
Feedback & Feature Requests / Re: "skip dialouge"-button?
« on: December 17, 2011, 02:32:49 AM »
This really sounds like a good idea. Added it to mantis: Issue #17

49
General Discussion / Help Wanted!
« on: December 02, 2011, 07:54:59 PM »

50
General / Help Wanted!
« on: December 02, 2011, 07:50:39 PM »
I have had some thoughts about what Summoning Wars needs from a Meta View of the development... What is needed to make development and community efficient and appealing. So this is the list I came up with, feel free to comment if you think something is missing or wrong.
  • Wiki
    • I have installed the wiki but we need content.
    • We need more contributors for this.
    • Build instructions need updating.
    • Game documentation, code, scripting, content, infrastructure (what goes where and in which format)
    • graphic requirements (format, standards, tutorials, animations, needed bones and anchors)
    • Coding guidelines will become rather important when there are more and more contributors
    • Everyone in the forum may become a Wiki Editor, just PM me or write a comment below. Maybe i should make wiki writeable for everyone registered here? Feedback wanted.
  • Bugtracker
    • Goals for the next 1+ Versions
    • Moderators who check for duplicates and help to assign and categorize reports.
  • Forum
    • Moderators, please let us know in which board you feel comfortable and how much time you want to invest each week.
    • Forum rules
  • Repository
    • It needs a cleanup and organization...
    • Housekeeping is necessary from time to time. We need to identify and delete everything not compatible with our licenses. This is a sensible topic and doesn't allow any further delay.
    • Unneeded leftovers need to be removed too. (/lib/ for example? some outdated scripts or those for personal use too.
      If they shall persist find a way to organize and document them.)
    • Everything related to packaging and distribution shall be inside /packaging/ and an appropriate subdirectory.
    • The /doc/ needs to be updated, purged from outdated information and migrated into the wiki. Help wanted

51
General / Re: The wiki
« on: December 02, 2011, 12:43:16 PM »
Wish granted a while ago... start filling it :P

52
General / MOVED: Problem Opening the Game 2
« on: December 02, 2011, 12:40:56 PM »

53
Help / Re: Problem Opening the Game 2
« on: December 02, 2011, 12:39:27 PM »
Hi,
it looks like sumwars has a problem with the UTF8 pathname of your username.
As a workaround i suggest you create a "swpreload.cfg" file in you summoning wars folder (where the executable is) and save the following content to it:
Code: [Select]
# Defines pre-load settings. These will be loaded before all other settings.

# Define the installation type
# Portable=true results in all data being stored in this folder and subfolders
# Portable=false results in all data being written to the User folder
# Note: Not all OS-es may support a portable mode.
portable=true

54
General / Re: Bugtracker
« on: November 26, 2011, 07:46:34 PM »
to associate commits to issues just include "bug #123" in the commit message, mantis will pick that up.
to fix issues just include "fix #123" in the commit message, mantis will pick that up also.
RegEx reads as
Code: [Select]
(?:bugs?|issues?|reports?)+\s+(?:#(?:\d+)[,\.\s]*)+ and
Code: [Select]
(?:fixe?d?s?|resolved?s?)+\s+(?:#(?:\d+)[,\.\s]*)+
When the goals for 0.5.6 are defined you should them add them to the roadmap: http://www.mantisbt.org/wiki/doku.php/mantisbt:features:roadmap (just assign a target version when creating an issue)

55
General / Re: Bug/task tracker - more organized releases
« on: November 11, 2011, 01:46:55 AM »
Kulik is right, I'm currently trying to integrate MantisBT to our website. Main problem is that there isn't an existing and working SMF bridge for login. So bear with me till I figure out how MantisBT handles logins and I have rewritten those parts.

At the current point the hierarchy of project leaders grows in a natural way in which people are talented in some region and are willing to do some management of the same. I have to say that I'm not talented with web stuff but it was necessary, so I did it.

The point is: I hope to fix that open task soon and am hoping other proven members of the project will overtake some more work and privileges.

56
General / Re: Discussion: Aims for the next version
« on: November 09, 2011, 05:44:07 PM »

57
Bug Reports / Re: ogre is missing something?
« on: October 20, 2011, 03:37:44 PM »
Please copy it to your ~/.sumwars folder and try again.

58
Bug Reports / Re: ogre is missing something?
« on: October 20, 2011, 01:53:06 PM »
That is the Ogre settings dialog, you should be able to select OpenGL Renderer in the dropdown and then change resolution and other settings.
But the error message looks like it doesn't know that there is an OpenGL renderer, I think the plugins.cfg is missing or at the wrong place. Please copy it to your ~/.sumwars folder and try again. The dialoge should create a ~/.sumwars/ogre.cfg that is used after that. I hope it is only that little problem.

59
Graphics / RE: Flyer of sumwars (i need your help!)
« on: March 20, 2011, 09:28:08 PM »
Prepare for war
  • improve/prepare/arm your hero with hundreds of different items
  • use powerful spells against hordes of enemies
  • use powerful spells against the hordes of undead
  • rescue the people of Dwarfenwall
  • smash monsters with your friends
  • enjoy the various environments of Aisen
  • discover the secrets of Aisen
  • fulfil(l) exciting quests
  • and find your destiny.

in general i would limit it to 6 or 7 points on the list at top which describe most aspects of the game.
I like the design but i don't know if a simple list is "exciting" enough:
The design is very clear and sorted, Aisen is in chaos tho. Maybe the list items could be spread over the whole page and build some heroic text. (that "and find your destiny." came to my mind as last part whereas the destiny could be a much bigger font for example.)
Maybe do not include so many details rather make a teaser so that people look up stuff on the webpage.

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