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Messages - protogenes

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16
Bug Reports / Re: 0.5.6 RC Bugs/Issues
« on: March 17, 2012, 01:57:00 PM »
I've got the same problem.
Regards.
Dave
Does that problem still exist in the 0.5.6 stable release? It should have been fixed with https://bitbucket.org/sumwars/sumwars-code/changeset/b77a305f94a7

17
Translation & Internationalization / Re: French translation
« on: March 12, 2012, 01:58:43 PM »
Hello and welcome to the forum.
The files that need translation are located in share/translation.
This link lists you the pot files: https://bitbucket.org/sumwars/sumwars-code/src/b2e2c0f8f66d/share/translation/potfiles

If you are on Linux you can create a new directory "fr" and run "./update2_pot2po.sh fr" to create the po files which should be worked on.
On Windows you might just copy those pot files, rename them to po and insert header data (Name, EMail, Language).

Thank you for your interest and future help :)

18
Bug Reports / Re: 0.56 RC Bugs/Issues
« on: February 29, 2012, 11:22:44 PM »
15:28:02: Added resource location '/usr//usr/share/games/sumwars/resources/gui/configs'
Are you sure you are using the correct parameters in sumwars' cmake (Wiki Build instructions)? If so please try to delete all config files ~/.sumwars/*.cfg.

19
General / Re: 0.5.6 Release Date
« on: February 25, 2012, 07:31:26 PM »
What has to be done till release?
fix found bugs
update translations (extract all phrases from source and translate them when possible)
fix that close button image of inventory and other windows.

20
Bug Reports / Re: 0.56 RC Bugs/Issues
« on: February 21, 2012, 11:21:02 AM »
Hi all,

just wanted to communicate my test play impressions (i only played up to level 4 yet ):

major bugs(show stopper):
  • merchants don't' work anymore: hitting the trade option leaves me with an unfinished dialog with the skip button visible, and the trade window doesn't appear. I had to end the game to work around that. The bug remains even after a new game start, so buying/selling is actually not possible.
Has been fixed in the repo.
minor bugs (things to polish/adjust/fix):
  • scripted sequences interrupt the level up: (at least the 1st level up) - the guards force you into a dialog, even if you all ready opened the skill window(s) and are  about to set your points there - the following video sequence shows the level up plus icons.
That isn't really a problem IMHO.
  • the tab switch for the attack spells didn't' work: you cant combine two attack abilities and switch between them, witch the little arrows between the larger 2nd frame for the ability and the little 3rd frame suggest
This actually works.
  • the close button for all windows is on the left, instead of at the right side ( witch the graphical 'x' on the top right of the window indicates)
I think we will fix the close button.
  • the camera position changes after a scripted sequence (e.g after arriving on the surface in the city.
That might be fixed, but i think it will happen later. Or we might also see this as wanted behavior. This needs discussion.
  • you can't replace items in slot with other ones, without removing them first from that slot into inventory. that fells unnatural
This actually works.
feature requests( what i would like to see  ;)):
  • Portals should have some "shiny particle thing whatsoever". So that you can tell that it is not just a different looking wall you have to walk through ( tutorial zone).
Visible region exits is already on the ToDo.
  • a teleport animation while traveling from zone to zone ( may bee you can just darken the screen a little, or you can implement a load screen if necessary)
  • an option in the settings menu, to permanently turn on/off/set to mouseover (as it is now)  of the item descriptions of fallen loot.
Pressing the Alt key shows all item names.
  • a single line of text ( may bee at the lower left corner of the screen witch gives you a feed back of picked up loot (e.g you picked up item xy, you picked up xy amount of gold
I don't think that would be useful and would just clutter the screen. When you click on an item you know you are picking it up and already see the name when clicking and gold is not THAT important to show a message for it.
  • a heading indicator on the map ( arrow or something ).
We want that to do that on the minimap for player orientation but not for quest destinations. The game is about exploring the game world and we want to keep it that way.
  • a map overlay, as long as you press a certain key ( like in Diablo )
Press M for a minimap. We are going to revamp it in the future. Either by putting it in the corner (like WoW) or giving it more transparency like the map in Diablo.
  • a "!" /"?" Quest Indicator System on the NPC's like in all common RPG's
Is planned.

21
Help / Re: 0.5.6-RC compile error
« on: February 20, 2012, 11:17:14 PM »
Please also run the game from within gdb. This means first starting gdb with "gdb sumwars" and then typing "run" as command. Thanks

22
Bug Reports / Re: [solved] The eternal odyssey of ogre
« on: February 20, 2012, 11:15:22 PM »
Ah you are on the material-system-056 branch. I didn't recognize that, sorry. A fix has been commited to hg. Please run "hg update default" to get to the default branch. It should work now.

23
Bug Reports / Re: [solved] The eternal odyssey of ogre
« on: February 17, 2012, 10:05:38 AM »
first: please don't post in months old solved reports.
second: please follow Wiki Build instructions. Either choose to run make install or run sumwars in your build directory like developers do.

24
General / 0.5.6 Release Date
« on: February 16, 2012, 08:06:38 PM »
I would target 3rd March for releasing the final version. This is two weeks ahead and should give enough time to find and eliminate remaining bug. No new features should be added after the Release Candidate till the final release is out.

25
Help / Re: Various errors after game screen opens(Linux)
« on: February 02, 2012, 12:35:39 PM »
Code: [Select]
CMake Error at /usr/local/lib/OGRE/cmake/FindPkgMacros.cmake:117 (message):CMake Error AT /usr/local/lib/OGRE/cmake/FindPkgMacros.cmake:117
That is where the error arose.
The error message is
Code: [Select]
  Required library OGRE not found! Install the library (including dev
  packages) and try again.  If the library is already installed, set the
  missing variables manually in cmake.
Please install OGRE or (OGRE-dev depending on your distribution) version 1.7.
See Wiki Build instructions for more information.

26
Help / Re: Various startup errors
« on: January 29, 2012, 12:08:03 PM »
Build CEGUI with smth. else than the xerces XML-parser. Use expat as alternative because it doesn't try to verify the xml.
We are hoping to disable the verification somehow when running sumwars, but we didn't find yet how to do it.

27
Help / Re: Various errors after game screen opens(Linux)
« on: January 29, 2012, 12:03:45 PM »
I have version 0.5.5.
You are building yourself, please use the latest version from mercurial:
hg clone https://bitbucket.org/sumwars/sumwars-code
or use ssh which is a bit more stable:
hg clone ssh://hg@bitbucket.org/sumwars/sumwars-code
The build system has received a lot work since 0.5.5 thanks to mafm and kulik

28
General Discussion / MOVED: Ubuntu Build oneric
« on: January 28, 2012, 03:00:25 PM »

29
Help / Re: Ubuntu Build oneric
« on: January 28, 2012, 03:00:05 PM »
Hello, please check the Wiki Build instructions#Configuration Options
About the CEGUI problem, for me it looks like you have a CEGUI version build yourself /usr/local/lib and a version installed using apt/...
You might need to remove the system's version so sumwars finds your custom one (0.7.5).

30
Help / Re: Various errors after game screen opens(Linux)
« on: January 28, 2012, 02:55:26 PM »
Hi,
what version of sumwars are you building? Which parameters are you using for cmake?
Please attach the sumwars logfiles created as ~/.sumwars/*.log as they contain all output.

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