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Messages - protogenes

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Programming / Re: Brief outline of the source
« on: May 24, 2013, 11:06:27 AM »
1. You have to increment the iterator (iter++) before you delete the object. Because the entry in the map (m_objects), which iter references, will be gone after the object was removed, thus rendering iter invalid.
2. Regarding the split in two for-loops, I believe it depends on the way updates or object destructions are handled. I assume it is necessary to delete all invalid objects (and eventually remaining references between objects), before you actually update the remaining valid elements.


Help / Re: Startup crash after compiling from source
« on: May 06, 2013, 09:29:37 AM »
Hi Spekkie,

a good AI system sounds like a nice addition. Especially if you take into account that sumwars itself began as university project.  :D
But I can't find any license information for the downloads :(
Another question came up, when I noticed APAPL is written in Java: are you going to port it to C++?
And last but not least: after you finish your university project, you are still going to support the code changes in sumwars, aren't you? :)


General / Re: Help Wanted!
« on: May 06, 2013, 09:19:16 AM »
Oops, I somehow didn't see this post.

It is possible to log into the Wiki. The condition is that you must be allowed to do so. If you want to contribute, ask a forum admin (fusion or myself) to grant you rights to edit the Wiki.
This decision was made to prevent SPAM in the Wiki. We could allow general access for Forum members, tho.
Anyway, someone rather wanted to use the Wiki hosted at bitbucket?

General / Re: SumWars Team Status Check April 2013
« on: April 19, 2013, 08:15:16 AM »
fascinating idea. not a bad one either.  ;)
As I'm not involved in development I won't repeat this, but if any problem shows up and you need another pair of eyes you can hit me up on IRC, as usual.

Help / Re: Hg update default not working
« on: June 18, 2012, 11:30:29 PM »
This sounds good. Please just check whether the files are there or not. Thx

Help / Re: Game wont start on gentoo linux
« on: May 19, 2012, 12:16:03 PM »
Hi grondium,

looks like the sunrise guys "fixed" the sumwars ebuild but actually broke it.
For now you can edit ~/.sumwars/resources.cfg and remove the duplicate /usr/ at the beginning of every path.
I will talk to the sunrise guys.

Help / Re: Kubuntu build from src --Error
« on: May 08, 2012, 08:57:41 PM »
Hello again,

you are almost the ideal user, by reading the wiki and stuff :)
Okay it successfully compiled but crashes when run. We need the logfiles which are generated in ~/.sumwars/. Please attach them at the forum or upload them to or similar. Also I would like to see the CMake configuration you used to build the game (the mode and path values).
And you might join the IRC again for faster (and german) replies.

Feedback & Feature Requests / Re: Minimum Hardware?
« on: May 06, 2012, 11:45:05 PM »
Hi and welcome to the forum,

the problem with minimal system requirements is: we don't know them :)
It doesn't require a lot of power and it should run on any system that isn't ancient by now. Your Pentium 4 should be okay (I assume you are the same person who asked on IRC, be more patient the next time ;) ) and the game also works on smaller Intel graphic cards.
So just go ahead and try it and please report back if it works or not, so we can create a list of minimal system requirements.

Bug Reports / Re: 0.5.6 RC Bugs/Issues
« on: April 01, 2012, 01:36:42 AM »
My problems came with 12.3
I'm currently trying 12.2 because i was using 12.1 before. Lets see how this goes.
Maybe there were already heavy problems with 12.1 which just didn't occur on my system. Well, APUs are still special....

Bug Reports / Re: 0.5.6 RC Bugs/Issues
« on: March 31, 2012, 03:53:10 PM »
ATI/AMD did a huge fuck-up with the latest (two) driver version(s)... I get bluescreens out of nowhere now, while not even playing a game.
greengecko, afaik you are using an AMD GPU, so you might try an older version as well.

Bug Reports / Re: 0.5.6 RC Bugs/Issues
« on: March 24, 2012, 02:33:46 PM »
Please run
Code: [Select]
hg pull
hg update default
then rebuild. thx.

Story / Re: Better distribution of the Backgroundstory
« on: March 20, 2012, 05:45:54 PM »
I find it very amusing how the figures talk and do jokes and completely ignore the spectator.
I think we should not force the player to read even more, even if it is background story. Instead there could be the proposed books or random people could be talking when the player walks by.
That would add more depth and life to the game and the NPCs.

My two coins.

Story / Re: Better distribution of the Backgroundstory
« on: March 18, 2012, 01:34:49 AM »
I know, I was talking about things in context still not making sense.
No sense in context is bad. Please point out those parts you have encountered.
Well that shouldn't be needed. Why would you go to the forum to understand the game before actually playing it ? As it is now the story is confusing, at best.
That was for you as a translator to have additional information.
I can see that, and I don't want to rewrite the game just to be able to translate it.
So for now I'll hold back on translating it until this is improved.
That wasn't my point. I was hoping for you to be more precise and describe the problems or strings that need improvement.
As you are the first one who complains about it, we don't know where to improve.

Story / Better distribution of the Backgroundstory
« on: March 17, 2012, 02:05:47 PM »
Moved from

Many strings won't make sense by themselves. I'm sure you know that the context is important. Also many things are meant to be humorous.
Most of the contributors are neither native English speakers nor advanced in English language in an academical way.
For background information you may take a look at the [background] threads in the story board as this might give you some insight about the overall construction of the world and story. For any advanced discussion or feedback you might also want to talk to kalimgard as he wrote probably all of the story and dialogues so far.

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