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Messages - fusion44

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1
General Discussion / Re: Captcha activated
« on: January 08, 2015, 06:47:08 PM »
Heh, the bots that post here now have registered before I've shutdown registration.
There are approx. 900 more spam bot accounts all of which registered in a 3-4 day time frame.
Somehow with SMF its very tedious to delete those accounts in one go. If anybody knows a way please tell me. May help to reduce this spam to a minimum :)

2
General Discussion / Re: Captcha activated
« on: December 19, 2014, 05:01:01 PM »
I have disabled registration for now. We have got about 1000 new accounts in the last 3 days. I'll delete all of those with an post count of 0.
If I wrongfully delete anyone, please give me a shot on IRC. If any genuine member wants to register, please tell me via IRC I'll add you manually.

Sorry for the inconvenience.

3
General Discussion / Re: Captcha activated
« on: December 19, 2014, 04:45:27 PM »
I think I'll activate manual registration. That's stupid. I've activated the hardest Captcha available but these guys still register and post??
I'm really inclined to just block outlook.com since about 70% of accounts register with an address from there. If anyone has other ideas please let me know :)

4
General Discussion / Captcha activated
« on: December 18, 2014, 07:16:44 PM »
Hi all,

I've just activated a captcha puzzle if you register with the forum.
There has been a massive spam attack which caused lots of PITA.

Hopefully these idiots will be kept out now.

peace,
fusion44

5
Programming / Re: Static analysis and continuous integration
« on: August 20, 2014, 05:09:37 PM »
I took a look at how this could be done and there are already cmake scripts htat automate the process. For example there's this one:
https://github.com/rpavlik/cmake-modules/blob/master/CppcheckTargets.cmake

Anyone who wants to integrate this should first take a look at this. I think cmake is the right place to look for the solution.

6
Programming / Re: Static analysis and continuous integration
« on: August 13, 2014, 06:10:45 PM »
Hi Artem,

I guess integrating cpp-check in an IDE is the responsibility of everyone of his own and I'd only suggest it but not demand it as it may not easily be possible with every IDE on the planet.
My original plan was to use travisCI which integrates with Coverity nicely but that plan fell short to time constraints. To use Coverities full potential we'd have to switch to github + travis since integration with Bitbucket will take a long time according to them.

Anyway, I've decided to take a break from Sumwars for a few month. Activity seems to be at a low point at the moment and I have no real desire to work on Sumwars at the moment :-/
I'll check the forums for the time being but don't expect much "real" work from me until November :(

7
General Discussion / Re: Vacations
« on: July 20, 2014, 01:19:52 PM »
Ok, I'm back :)

It was an awesome trip and of course waaay to short!

Take a look:


I'm the one on the left.

8
General Discussion / Vacations
« on: July 01, 2014, 08:14:20 PM »
Hey all,

for your information. I'll be on vacation for two weeks with very limited internet access, beginning this Friday.
I think I'll stop by from time to time, but I can't do any meaningful work the need online access :)

Anyway, I'll be back :D

9
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 29, 2014, 07:44:20 PM »
You don't have to try. Its probably an issue with the last changes to the Lua system. I'll look into it.

10
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 29, 2014, 05:16:59 PM »
Ok, I'm currently trying to get around this problem. I think there's more broken.
Can you take a look if you port to the soldier camp if you can find the stash and the way sign there?

11
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 22, 2014, 07:55:45 AM »
Hi Mike,

glad to hear it finally worked (somewhat...). Can you send me your save file?
I'll take a look at it. Maybe I can reproduce it with your save game.

12
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 21, 2014, 04:09:20 PM »
Oh, would you mind stopping by in IRC? It may be quicker to discuss this issue there.

13
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 21, 2014, 04:06:23 PM »
Hi Mike,

please try running "export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/lib" in command line before you start sumwars.
I suspect by installing multiple versions of CEGUI, you've got some left over configurations which are wrongly detected by cmake.

14
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 17, 2014, 06:01:58 PM »
He can't link to CEGUI for some reason. Can you post the complete log beginning from "Linking CXX executable sumwars"?

15
Bug Reports / Re: Problem with animation when entering Joringsbridge
« on: June 14, 2014, 09:05:50 AM »
Sorry, I mean how you compile Sumwars? Also using Eclipse?

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