Topic: Resummoned

dezGusty on February 12, 2014, 08:31:24 PM

dezGusty

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Hello everyone,

A while back, I wanted to create a separate skin for Summoning Wars. That skin is Resummoned.
At the time (january 2013), I realized that I would not be able to finish the skin anytime soon due to imminent changes
in CEGUI and the difficulty encountered in maintaining my first CEGUI skin: Glossy Serpent.

I chose to use the knowledge that I have aquired from making Glossy Serpent and adapt the already existing Summoning Wars skin.
I named my adaptation SWB, which is short for Summoning Wars Base.

As Glossy Serpent is stable now and Summoning Wars has also been updated to use CEGUI 0.8.3, I would like to restart working on the Resummoned skin. The project page is available for more than a year now: https://sourceforge.net/projects/resummoned/

There are many aspects of the current skin that I am not entirely happy with, but the biggest one is the licensing:
Resummoned will use the MIT license.
The most important difference in the MIT license (as opposed to the current license) is that the MIT license would allow someone else to take the skin, modify it and use it commercially. (The same license is also used for OGRE and CEGUI).

All the artwork will need to be created by the Resummoned team or exist already under a free enough license (E.g. CC-BY).

The long term goals are:
- create a dark themed skin (dark both as in used colours and theme)
- create / adapt the base controls used in the TaharezLook skin
- add custom widgets to handle more exotic scenarios, in variations for low and high information density.
- add icons/glyphs for generic game symbols (E.g. "gears" for options, a musical symbol for audio/music)
- Resummoned should fully support the needs of an RPG game like Summoning Wars.

If you are interested in joining the Resummoned project, contact me in this thread (you will also need a SourceForge account) if you're interessted in accessing the repository or building the sample application for it.

This will be a slowly evolving process.
So don't expect any immediate breakthroughs. :-)
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Comments: 7

dezGusty on February 12, 2014, 10:01:41 PM
Reply #1

dezGusty

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A short set of images to used for analysis (and see the type of controls that would be necessary) and inspiration.

https://drive.google.com/folderview?id=0Byx-8I_NSC6-Z1dGQ1ppbGttRVE&usp=sharing
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fusion44 on February 12, 2014, 10:03:14 PM
Reply #2

fusion44

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Nice! I didn't know about this project. You should work with Jorge on this project. :)

But I'd suggest to create a bitbucket repository for the project and add it to team sumwars :)

https://bitbucket.org/sumwars/
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dezGusty on February 12, 2014, 11:03:23 PM
Reply #3

dezGusty

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Hmm, that's an idea.

But I plan on using the repo to store and share resource files, so that may imply many pictures. As we would not be dealing with code, I think using SVN would keep things simpler than Hg.

I'm still thinking on how the integration could be done with sumwars.
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fusion44 on February 13, 2014, 06:52:35 AM
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fusion44

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Ok I thought that this was the reason. I don't know how many pictures the repository will have in the end, but if there aren't many of them, it may be OK to have it on bitbucket. It's your call :-)
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poVoq on February 18, 2014, 10:13:45 PM
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dezGusty on February 19, 2014, 09:08:25 PM
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dezGusty

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Hehe, nice :)
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Jorge Avila on February 23, 2014, 09:22:29 PM
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Jorge Avila

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Hi Gusty, i would like to be part of something like that, but i don't feel really comfortable by releasing art with a mit license.
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