Topic: So I'm guessing this is it then... ?

poVoq on December 16, 2012, 03:18:33 PM
Reply #15

poVoq

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Sounds good, especially that you are looking into the OD code too.

Currently there seem to be two ideas over at the OD board, either going along with Summoning Wars, and given some of the comments regarding the messy code of OD I guess that would mean trying to integrate the tile editing features into SumWars or such, or making a voxel based OD on the Lips of Suna engine. Personally I would much rather see the former, but the latter might result in some interesting ideas too.

So please keep up updated on what you opinion on that is.
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West on December 16, 2012, 10:02:15 PM
Reply #16

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I'd set the deadline to 31.12.12 and use in week 1 for preparing packages and wrap everything up.
Release at the first weekend in January?

Sounds fine to me!
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fusion44 on December 17, 2012, 08:24:04 PM
Reply #17

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Anyone in for a playtest session? I'd suggest the 28.12 or 29.12?
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dezGusty on December 18, 2012, 10:32:18 AM
Reply #18

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Count me in for a playtest session. Any time between 28 and 30 dec. sounds good to me.
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Dratz-_C on December 22, 2012, 01:43:01 AM
Reply #19

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West,
Regarding deadlines, I go back to college on January 3rd so over the holidays I am in your position as well.
fusion44,
I am a total newbie on the process of getting the development version so that I can playtest with you. Do you have any basic suggestions? I can play at GMT-5 hours from 5pm-10pm on Friday December 28th and 10am-10pm on December 29th.
Cheers
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fusion44 on December 22, 2012, 09:43:58 PM
Reply #20

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I'll provide a binary for Windows users.
For Linux you'll have to compile it yourself: http://sumwars.org/wiki/Build_instructions

If you have any questions, just ask :)
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Dratz-_C on December 23, 2012, 06:54:13 AM
Reply #21

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Thanks fusion44,
Since I have Windows XP 32-bit, just tell me when and where to get development the binary.
Cheers
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fusion44 on December 24, 2012, 10:54:14 PM
Reply #22

fusion44

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I have uploaded the latest Windows binary to my Dropbox:
https://dl.dropbox.com/u/3473245/sw/sumwars_24_12_2012.zip

Please test! :)
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Dratz-_C on December 25, 2012, 01:45:10 PM
Reply #23

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fusion44,
Thank you. I am downloading it now. I will post back if I have any problems.
Cheers
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fusion44 on December 25, 2012, 07:20:11 PM
Reply #24

fusion44

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Looks like the game crashes on startup. But its easy to fix. go to the .sumwars folder and open plugins.cfg and replace the line
Code: [Select]
PluginFolder=F:/Dev/deps/Ogre1.8/install/bin/release/with:
Code: [Select]
PluginFolder=.
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Dratz-_C on December 27, 2012, 04:34:09 AM
Reply #25

Dratz-_C

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fusion44,
It runs fine now.
Cheers
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fusion44 on December 27, 2012, 02:53:22 PM
Reply #26

fusion44

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I have also created an installer:
https://dl.dropbox.com/u/3473245/sw/Sumwars-0.5.7-windows-installer.exe

The version for this release will be 0.5.7
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Dratz-_C on December 28, 2012, 05:52:12 AM
Reply #27

Dratz-_C

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fussion44,
Using the Windows installer and then running the game results in the error in the picture, ostensibly involving some references to sumwars-0.5.5.
Cheers
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dezGusty on December 28, 2012, 08:14:01 AM
Reply #28

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The crash can be fixed by modifying the plugins.cfg file in:

c:\Users\(dratz_user_name)\.sumwars\

Set the PluginFolder=. entry to be either a "." or the path to where you installed sumwars.

I think we should fix the default path that comes with the installer though.
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fusion44 on December 28, 2012, 08:43:54 PM
Reply #29

fusion44

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Looks like there are some more startup errors to fix. I'm on it.
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