Topic: Plans for 0.5.7

Lastmerlin on March 08, 2012, 08:35:35 PM


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OK, lets collect plans for the next release. I will start with a list to be extended:

- Improve Mapgenerator (placement of templates, flexibility, interface)
- Fix translation issues
- To be discussed: Implement potion timer (I dislike that you can drink potions at arbitrary speed)
- More testing and improvement for network (again ;) )

- Editor for creating new maps
- Improvement to the content integration tools

GUI/Graphics programming:
- Verification of shadows (almost surely a lot remaining work here)
- Minor improvements to GUI (like changing the close buttons)
- Visualizing of region exits
- Improvement of the timer visualization
- Hopefully: Improvement of the minimap

Graphics content:
- Integration of the all completed meshes (I dont even know how much of Psychos work is not ingame yet..)

- Implementation of the greengecko quests
- Hopefully: Finally start extending the story after the Lich

I will create tracker issues later, to enable easy tracking of the progress.

OK, open for discussion :)
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Comments: 2

KroArtem on March 18, 2012, 12:06:03 PM
Reply #1


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For me as a player graphical content and story are the main things, though I understand that a lot of things should be done from the programming side.
Re multiplayer testing: seems like I've missed all multiplayer sessions, hope I'll be able to take part in them once :)

poVoq on March 18, 2012, 11:12:53 PM
Reply #2


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Could you elaborate further on the plans for the editor? I remember the old discussion about this, and I thing back then the consensus was to wait to the "heightmap" integration... e.g. not just a 2D plane with props as level.