Topic: Sound effects (freesound.org)

Kulik on December 19, 2011, 11:03:49 AM

Kulik

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Hi,

sumwars has a lot of nice music but I noticed that sound effects lack a lot. For example in the tutorial when the player falls, there is no sound connected to that event.

I think these little sound samples add a lot of immersion to the game. Since I never worked in this area I would be quite interested to make some samples for sumwars. Could this perhaps be the focus of some release?

Freesound.org has a lot of base material usually under CC-BY license, I would probably use audacity or a similar tool to process them. I would release all the settings and audacity project files under CC-BY-SA and make scripts that "compile" the resulting ogg sounds.

Examples of rocks falling sound: http://www.freesound.org/people/splashzooka/sounds/21789/ http://www.freesound.org/people/Benboncan/sounds/60085/

What do you think?
« Last Edit: December 19, 2011, 11:32:17 AM by Kulik »
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Jorge Avila on December 30, 2011, 05:13:31 PM
Reply #1

Jorge Avila

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Yes, I think that focusing in one stuff per release is a good way to have it well done =)

A lot of sounds are great! and we need ambient sounds, like:
Wind, frogs, birds, rain, fire. etc =)


Here i found some interesting sounds:

Attacks/spells: http://www.freesound.org/people/man/sounds/14609/
It's excellent imho.

Another woosh: http://www.freesound.org/people/FreqMan/sounds/25073/

Sword/dagger: http://www.freesound.org/people/iwilldstroyu/sounds/63985/

Spell with som electricity or somt: http://www.freesound.org/people/Glaneur%20de%20sons/sounds/34172/
2nd version: http://www.freesound.org/people/Glaneur%20de%20sons/sounds/34171/

Some spells reaching target: http://www.freesound.org/people/pengo_au/sounds/90143/

Blood sparkling: http://www.freesound.org/people/Rock%20Savage/sounds/81042/

An arrow hits the target: http://www.freesound.org/people/adcbicycle/sounds/13900/

Ambience:

Wind: http://www.freesound.org/people/Glaneur%20de%20sons/sounds/104952/
Wind (scary): http://www.freesound.org/people/Glaneur%20de%20sons/sounds/104951/

Jungle: http://www.freesound.org/people/digifishmusic/sounds/57609/
The bird scream is really loud, it should be eased or erased.
« Last Edit: December 31, 2011, 12:15:47 AM by Jorge Avila »
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qubodup on June 28, 2012, 06:50:29 AM
Reply #2

Dratz-_C on July 29, 2013, 02:00:46 AM
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Hi folks,
In tandem with the course of Issue Ticket #03--How to handle ambient sound effects in the game, should we begin gathering a palette of appropriately-licensed ambient sound effects so that when dezGusty implements the feature we are ready to use it?
Cheers
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fusion44 on July 30, 2013, 10:01:04 PM
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fusion44

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We already have a nice list of available soundeffects listed in this thread. We can create a Gdrive spreadsheet document and assemble the in a more organized manner. But I agree, that more soundeffects need desperately :))
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